// Copyright (C) 2009 foam // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "SceneState.h" using namespace std; using namespace yarp::os; SceneState::SceneState() { cerr<<"connecting to yarp..."<::iterator i=m_CurrentFrame.begin(); i!=m_CurrentFrame.end(); i++) { // look for in the last frame map::iterator l=m_LastFrame.find(i->first); if (l==m_LastFrame.end()) { // new person! SendAppeared(i->first, i->second); } } // for each person present last frame for (map::iterator i=m_LastFrame.begin(); i!=m_LastFrame.end(); i++) { // look for in the current frame map::iterator l=m_CurrentFrame.find(i->first); if (l==m_CurrentFrame.end()) { // disappeared! SendDisappeared(i->first); } } m_LastFrame=m_CurrentFrame; m_CurrentFrame.clear(); } void SceneState::SendAppeared(unsigned int ID, const User &u) { cerr<<"SendAppeared "<